• All materials are procedural, no UV mapping is needed. Remember to maintain reasonable dimension for your objects.
• Cycles render engine is highly recommended, switching on the displacement is optional.
• Some of them may require intensive computing power, if you are using slow computer, good luck.
• All materials could be downloaded from BlenderKit platform for free, please install their add-on to enjoy our materials.
FAQ:
Q: Why all materials are procedural?
A: Because we are too lazy to deal with the UV mapping.
Q: Why some materials are said to be deleted on BlenderKit website?
A: They are being validated from BlenderKit, the progress is longer than our expectation.
Q: Can I edit or remix these materials?
A: Pleaee follow those licenses at BlenderKit.
Q: Can i resell your materials?
A: Your parents must be proud of you.